Compilation of the layouts designed and rendered by DemolishMan.com using 3D Studio Max, Maya, Photoshop, and Dreamweaver. All the sites below were constructed for my own personal use.
This was one of the first designs to fit DemolishMan.com. Fully rendered with 3D Studio Max and later post produced with Photoshop (skeleton and buttons).

This layout was designed back in 2002 for the game Diablo 2 Classic and later on adapted for the expansion Diablo 2: Lord of Destruction. Modeled and rendered with 3D Studio Max R3.0. The Diablo Artwork (from the middle of the website) is copyrighted to Blizzard Entertainment. I only added the destruction around him, being the woods and debrees.

This layout was designed back in 2003 for the game Starcraft Ghost. Unfortunatelly the company canceled the game, forcing me to close the fansite. The layout is fully rendered in 3D Studio Max, with no post production in Photoshop (just textures).

This fansite was a visual failure designed back in 2005 for the game World of Warcraft. I closed this site as soon as I stopped playing the game. The layout was fully rendered with 3D Studio Max and post produced in Photoshop.

This fansite was designed back in 2006 for the game Hellgate: London. Fully rendered with Maya 6.5 with no post production in Photoshop. You can access this fansite here.

This is the final layout designed to fit my online portfolio as well as all my fansites. It was fully rendered with Maya 2008 64Bits and post produced with Photoshop CS3. The site has four layers, the primary background, the secondary background, the top and the bottom.


As of December 2006 Gamespy.com and IGN.com started hosting both fansites for free: Diablo2Bra.com & Diablo3Bra.com and HellgateBra.com. Thank you!