Polygon/NURBS Modeling (for High and Low Polygon for Games). Can model anything: scenery, organic, characters etc.
UV Mapping, UV manipulation, cut, sew edges, 512 or 1024 UV/Texture arrangement for games, cylindrical, planar and spherical UV projection. Baking Textures, Bump, Displacement. Great workflow with ZBrush 3.1 for Displacement and Normal Maps.
HDR, Mental Ray, Final Gathering, Global Illumination, Caustics, Multi Pass Rendering and Composition. Occlusion, Shadow Pass etc.
Rigging Characters, Basic Skeleton, Forward and Inverse Kinematics techniques, set driven keys, locators and special attributes.
Basics of Special Effects.
Basics of Character /Monster Animation.
Basics of nCloth, Hair, Dynamics, Smoke, Explosions and Fire. (Not Water or Liquid yet).
Can model, add details and paint textures mostly for 3D characters and organic things. Great import & export workflow between Maya and ZBrush to generate displacement and normal maps (with the UVs built in Maya).
Five years of experience using Adobe Photoshop, advanced skills for Websites and 3D Art. Examples: 2D Painting, Texture Painting, Image Production and general Photo editing.
Video editing, broadcasting animations, post-production, multi pass workflow, compositions and special effects.
Basic understanding of flash Animation, shapes, layers, motion tween, symbols, vectors, masking, instances, sound and movies.
Experienced editing and working with sound effects. Check my sound sample.
Advanced in CSS & HTML & Dreamweaver. I can build any kind of website from scratch. Random content (Java Script), Flash, Wordpress, phpbb, vBulletin forums etc. Check my websites. All my sites run flawlessly on all the browsers below:
Compilation of the layouts designed and rendered by DemolishMan.com using 3D Studio Max, Maya, Photoshop, and Dreamweaver. All the sites below were constructed for my own personal use.
This was one of the first designs to fit DemolishMan.com. Fully rendered with 3D Studio Max and later post produced with Photoshop (skeleton and buttons).

This layout was designed back in 2002 for the game Diablo 2 Classic and later on adapted for the expansion Diablo 2: Lord of Destruction. Modeled and rendered with 3D Studio Max R3.0. The Diablo Artwork (from the middle of the website) is copyrighted to Blizzard Entertainment. I only added the destruction around him, being the woods and debrees.

This layout was designed back in 2003 for the game Starcraft Ghost. Unfortunatelly the company canceled the game, forcing me to close the fansite. The layout is fully rendered in 3D Studio Max, with no post production in Photoshop (just textures).

This fansite was a visual failure designed back in 2005 for the game World of Warcraft. I closed this site as soon as I stopped playing the game. The layout was fully rendered with 3D Studio Max and post produced in Photoshop.

This fansite was designed back in 2006 for the game Hellgate: London. Fully rendered with Maya 6.5 with no post production in Photoshop. You can access this fansite here.

This is the final layout designed to fit my online portfolio as well as all my fansites. It was fully rendered with Maya 2008 64Bits and post produced with Photoshop CS3. The site has four layers, the primary background, the secondary background, the top and the bottom.


As of December 2006 Gamespy.com and IGN.com started hosting both fansites for free: Diablo2Bra.com & Diablo3Bra.com and HellgateBra.com. Thank you!

Ps: If you are looking for Help related to Diablo or Hellgate London, please post a comment on the page related to the subject (problem / help you need) and I will sure reply over there.